Friday, November 15, 2013

3D Computer Graphics: TOC



Table of Contents : Visualization of 3D Data

This series of posts is dedicated to the various techniques and algorithms used to visualize 2D and 3D data...



  1. Pixel techniques
    • Orthogonal Slicing [Link]
    • Oblique Slicing [Link]
    • Height map: A Two-and-Half dimensional image [Link]

  2. Vertex techniques
    • Isocontoured Lines - The Marching Squares algorithm
      • Principle  [Link]
      • Details of the implementation [Link
      • Javascript implementation [Link]
      • Improved implementation by removing doubles [Link]
      • Object-Oriented Programming  [Link]
      • Render in Blender [Link]
      • Wireframe Object [Link]

    • Polygonal Marching Squares [Link]
    • Isosurface - The Marching Cubes algorithm
      • Principle  [Link]
      • Basic implementation [Link]
      • Examples of rendering [Link]
      • Adding Normals [Link]
      • Improved topology - Marching Cubes 33 [Link]

  3. Voxel approaches
    • Direct Volume Rendering [Link]
    • Using Volume Viewer Plugin [Link] 
    •  
  4. References

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